ZNMR
-
Posts
6 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Blogs
Events
Store
Downloads
Posts posted by ZNMR
-
-
16 hours ago, MariosBikos_HTC said:
Hey @ZNMR,
is the SRWorks_E_GameInstance inside the sample project content folder? Or did you create that one?
Hey @MariosBikos_HTC
nope didn't make any files for this, i tried searching for the file but its nowhere to be found.
-
Tried moving the project to C drive. looks like the same error still
-
Quote
LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: '/SRWorks_Experience/Blueprints/SRWorks_E_GameInstance' is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: '/Engine/', '/Game/', '/Paper2D/', '/AnimationSharing/', '/DatasmithContent/', '/MediaCompositing/', '/OculusVR/',
'/PostSplashScreen/', '/SteamVR/', '/RuntimeMeshLoader/', '/SRWorks/', '/Config/', '/Script/', '/Memory/', or '/Temp/'
LogLinker: Warning: Failed to load '/SRWorks_Experience/Blueprints/SRWorks_E_GameInstance': Can't find file.
LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: '/SRWorks_Experience/Blueprints/SRWorks_E_GameInstance' is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: '/Engine/', '/Game/', '/Paper2D/', '/AnimationSharing/', '/DatasmithContent/', '/MediaCompositing/', '/OculusVR/',
'/PostSplashScreen/', '/SteamVR/', '/RuntimeMeshLoader/', '/SRWorks/', '/Config/', '/Script/', '/Memory/', or '/Temp/'
LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: '/SRWorks_Experience/Blueprints/SRWorks_E_GameInstance' is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: '/Engine/', '/Game/', '/Paper2D/', '/AnimationSharing/', '/DatasmithContent/', '/MediaCompositing/', '/OculusVR/',
'/PostSplashScreen/', '/SteamVR/', '/RuntimeMeshLoader/', '/SRWorks/', '/Config/', '/Script/', '/Memory/', or '/Temp/'
LogLinker: Warning: Failed to load '/SRWorks_Experience/Blueprints/SRWorks_E_GameInstance': Can't find file.
LogUObjectGlobals: Warning: Failed to find object 'Class /SRWorks_Experience/Blueprints/SRWorks_E_GameInstance.SRWorks_E_GameInstance_C'I am guessing this is the bit that broke it?
-
16 hours ago, MariosBikos_HTC said:
Hi @ZNMR,
what version of Unreal Engine are you using?
Can you try disabling all the Magic Leap plugins from the installed Unreal Engine Plugins? Also if you still get this error after that, hange the LoadSingleSubmesh function so that it takes as input a Mesh Info structure and not a Magic Leap Tracking Mesh Info structure. After doing that and disabling the Magic Leap plguins, you should be good to go (check attached screenshot).
I believe the Magic Leap plugin interferes with the SRWorks's SDK Meshloader plugin that's why you are getting this error.
A new version of SRWorks will be published soon to support Unreal Engine 4.24 so you won't get that error anymore.Hi I am running on UE 4.24.3. The readme stated it is compatible to UE 4.24?
The disabling of plugin works but I have a new set of errors. Please see the attached error log.
-
Hi, I am currently testing the capability of creating a MR/XR experience using the VIVE Pro using Unreal Engine. I have downloaded the UE samples so I can see how it works. However I have faced multiple issues with the files.
Firstly I wasn't able to compile the project as I hit an error regarding bForceEnableExceptions, but I followed this post and I was able to open the UE project file.
Now I try to play the VR exp and it keep telling me that there is a blueprint compile error on Meshloader? When I open the blueprint, it seems to be looking for a Magic Leap data node? That made no sense to me... Please help!
Meshloader blueprint compile error on UE 4.24.3.
in VIVE SRWorks SDK
Posted · Edited by ZNMR
Hey @MariosBikos_HTC,
I think I figured out what was the issue with the last bit. It was the Runtime. I wasn't aware that the runtime is necessary to run the experience.
It is sort of working now, but the controllers' mapping seems to be wrong(only the trigger seems to be working) so I can't change level. Do you happen to have a more updated script I can use? I am on a Vive Pro.