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eray_ozr

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Posts posted by eray_ozr

  1. WaveSDK 3.2 does not has got necessary ThirdParty folder inside. For this reason I used 4.24 ThirdParty folder and 4.25 pluin but I have these errors.
    SRWorks and ViveHands works with 4.25 right now WaveSDK does not work.

    1>------ Skipped Build: Project: UE4, Configuration: BuiltWithUnrealBuildTool Win32 ------
    1>Project not selected to build for this solution configuration 
    2>------ Build started: Project: SDK_Vive_Hands, Configuration: Development_Editor x64 ------
    2>Building SDK_Vive_HandsEditor...
    2>Using Visual Studio 2019 14.27.29111 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.27.29110) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
    2>Building 6 actions with 8 processes...
    2>  [1/6] Module.WaveVR.cpp
    2>C:/UE4_C/Plugins/Trackers/SDK Files/SDK_Vive_Hands/Plugins/WaveVR/Source/WaveVR/Private/Platforms/Editor/WaveVRDirectPreview.cpp(496): error C4800: Implicit conversion from 'int' to bool. Possible information loss
    2>  C:/UE4_C/Plugins/Trackers/SDK Files/SDK_Vive_Hands/Plugins/WaveVR/Source/WaveVR/Private/Platforms/Editor/WaveVRDirectPreview.cpp(496): note: consider using explicit cast or comparison to 0 to avoid this warning
    2>C:/UE4_C/Plugins/Trackers/SDK Files/SDK_Vive_Hands/Plugins/WaveVR/Source/WaveVR/Private/WaveVRRender.cpp(1136): error C4800: Implicit conversion from 'FRHITexture2D *' to bool. Possible information loss
    2>  C:/UE4_C/Plugins/Trackers/SDK Files/SDK_Vive_Hands/Plugins/WaveVR/Source/WaveVR/Private/WaveVRRender.cpp(1136): note: consider using explicit cast or comparison to nullptr to avoid this warning
    2>  C:\Program Files\Epic Games\UE_4.25\Engine\Source\Runtime\Core\Public\Templates/RefCounting.h(137): note: see declaration of 'TRefCountPtr<FRHITexture2D>::ReferenceType'
    2>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(46,5): error MSB3073: The command "C:\Windows\System32\chcp.com 65001 >NUL 
    2>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(46,5): error MSB3073:  "C:\Program Files\Epic Games\UE_4.25\Engine\Build\BatchFiles\Build.bat" SDK_Vive_HandsEditor Win64 Development -Project="C:\UE4_C\Plugins\Trackers\SDK Files\SDK_Vive_Hands\SDK_Vive_Hands.uproject" -WaitMutex -FromMsBuild" exited with code 6.
    2>Done building project "SDK_Vive_Hands.vcxproj" -- FAILED.
    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 1 skipped ==========

  2. 1 hour ago, MariosBikos_HTC said:

    Hi @eray_ozr, we just released SRworks v0.9.7.1, can you please try this version with Unreal Engine? https://developer.vive.com/resources/vive-sense/sdk/vive-srworks-sdk/0971/
    We recommend using Visual Studio 2017 and not 2019. The new version has been tested with UE 4.24.

    Thank you very much for your reply Marios.

    VS 2017 is not a problem I can install it but right now UE4.26 Beta 1 released. Vive Hand Tracking has 4.25 support. Is 4.24 not an old version ?

  3. I get compile error with SRWorks 0.9.3

    I use Visual Studio 2019 Community Edition on Windows 10 Pro Build 2004, Nvidia GTX 1070 and Vive Cosmos. All drivers are installed.

    I created an UE4.25 C++ project and move plugins folder to the project's root. After that, I opened .sln file and build solution with UnrealVS (just like Vive Hands SDK) but I got compile error. I can not even open project file.

    This error also shows up if I just try to open uproject file.

    I also tried sample project and result was same.

    But I can use Vive Hands without any problem. So I dont think there is a problem with my configuration.

    In another topic, I read that there will be a new SRWorks version in the of this month. Will UE 4.25 get support ? 

    @MariosBikos_HTC

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