I'm using the new input system with Oculus XR Plugin and OpenXR Plugin. I set the XR plug-in management to use OpenXR and to have HTC Vive, Oculus Touch and Valve Index inputs.
After a input action's save and a Play in Editor, the Vive Controller disappear from the Input Actions. The actions already linked are still here, but I can't add new OpenXR input type.
I don't know if this is a known issue. Is there a correction for that ?
Vive Controller doesn't show up in Input Actions
in VIVE OpenXR
Posted
Hello,
![upload_2021-1-27_16-30-45.png](https://forum.htc.com/applications/core/interface/js/spacer.png)
![upload_2021-1-27_16-24-44.png](https://forum.htc.com/applications/core/interface/js/spacer.png)
I'm using the new input system with Oculus XR Plugin and OpenXR Plugin. I set the XR plug-in management to use OpenXR and to have HTC Vive, Oculus Touch and Valve Index inputs.
After a input action's save and a Play in Editor, the Vive Controller disappear from the Input Actions. The actions already linked are still here, but I can't add new OpenXR input type.
I don't know if this is a known issue. Is there a correction for that ?
Unity Version : 2020.2.2f1
manifest.json of the project :