I tried using the Cosmos specification and the above workaround, but the resulting build would then no longer start SteamVR anymore at all - something must've broken in the OpenXR settings. Had to revert in source control to get it working again. Is this method still functional?
Vive Cosmos Controller OpenXR Feature for Unity
in VIVE OpenXR
Posted
I tried using the Cosmos specification and the above workaround, but the resulting build would then no longer start SteamVR anymore at all - something must've broken in the OpenXR settings. Had to revert in source control to get it working again. Is this method still functional?
@Dario