iiidefektiii
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I have also expereinced crashing after using the Wave SDK with XR Management using Build and Run. I disconnected the headset and installed via ADB and it ran. So I'm not sure what's going on but have found that the WaveSDK is a massive pain compare to other devices in XR Management.
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@ssid
I had to remove the manifest from the Plugins/Android folder that is required by he WaveSDK otherwise my other plugins crash on build.
Focus 3 development with Wave and Unity's XR Interaction Toolkit
in VIVE Wave SDK
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I am having the same issue as @Romain I can only get Device Based to work accross platforms. I am also using some third party plugins that also work with Action Based and not Device Based. Why is Wave so far the only SDK that doesn't support Action Based?