Sean Moakes
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Posts posted by Sean Moakes
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If you install the Vive Input Utility package you can use TriggerHapticPulse or TriggerHapticVibration.
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I am making a Unity application for the Focus 3 that pauses and shows a pause menu if the menu button on the left controller is pressed and I want to make it so that the app pauses when the vive/home button on the right controller is pressed.
I have tried the usual route of using OnApplicationFocus and was wondering if anyone had any ideas as to how I might go about this?Thank you.
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If you use the other tracked pose driver it should work.
Focus 3. How to track vive button in Unity?
in VIVE Focus 3
Posted
I am making a Unity app for the focus 3 and I have been struggling to try and find a way to pause my application when the Vive Button is pressed (the menu button on the right controller).
I understand why you can't map anything directly to the button, but I am unable to find any documentation stating any events that occur when you press that button. If I can track those events, then I should be able to pause the app. I'm sure there must be some sort of event that is called to bring up the vive overlay that appears when you press that button and would be extremely grateful if anyone had any advice on this.
Thank you