Lusther
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Hello,
I'm trying to import the hand tracking SDK on the latest LTS version of Unity (2020.3.20f1) by adding the scoped registries following this guide instructions (https://hub.vive.com/storage/tracking/unity/setup.html)
I filled in the following settings :
Unfortunately it doesn't seem to work and I'm getting errors from the unity console.
Are those registries still working ? Is there any way to make it work ? (I tried installing the package manually but the link I found to download the SDK was also a 502 error (link : https://developer.vive.com/resources/vive-sense/sdk/vive-hand-tracking-sdk/100/))
Thanks in advance for any help provided
Issues importing SDK from scoped registries
in VIVE Hand Tracking SDK
Posted
Thanks for the answer, I just installed it following the guide.
Just one quick note, I tried following the Basic Usage guide but i couldn't found the skeleton model at their proper place (https://hub.vive.com/storage/tracking/unity/usage.html#draw-detected-hands-as-skeletons). With Unity, I found it under the following path : "Packages/com.htc.upm.vivehandtracking/Runtime/Prefab/RightHandRenderer.prefab" (instead of "Assets\ViveHandTracking\Prefab")
I'm not sure if it's a mistake of the documentation or a problem of installation on my side.