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Posts posted by aapeli
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Hi, it's been very nice to see the OpenXR support launch to beta.
I applied and got the beta update on my Focus 3, and I've been trying to get my Unreal project run on the device.
I've made a successful build in UE and transfered and installed it on the headset, but it launches as a 2D application and complains about OBB and Play Store things. What am I missing?
- I have disabled all other VR related plugins but the Vive OpenXR and the native OpenXR ones
- I have start in VR ticked
- JDK version is 1.8.0_242
Thanks,
Aapo M.
Packaging from Unreal Engine 4.27 to Focus 3 OpenXR
in VIVE Wave SDK
Posted
I'm very glad to hear that, I was suspecting the OpenXR plugin didn't support Focus 3 yet, but thought it's worth asking. I'll try it as soon as I can!