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Agrim

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  1. I want to perform something like the video Raycasting video where using raycasting , I could get the object display name in unreal.

    In this video, I used first person camera to get the world Location and world rotation.

    Now, I would like to do the same using user gaze data to observe at which objects the user is gazing currently.

    I have used many blueprints using getGazedata but nothing seems to be working efficiently like the video above.

    I have attached a blueprint as an example of what I am currently trying to do.

    Gazedata blueprint

     

    Please tell me how can I get something like the video above using the Sranipal eye tracking data using blueprints in unreal.

     

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