Ray casting using Sranipal eye tracking in VIVE Eye and Facial Tracking SDK Posted April 1, 2022 I want to perform something like the video Raycasting video where using raycasting , I could get the object display name in unreal. In this video, I used first person camera to get the world Location and world rotation. Now, I would like to do the same using user gaze data to observe at which objects the user is gazing currently. I have used many blueprints using getGazedata but nothing seems to be working efficiently like the video above. I have attached a blueprint as an example of what I am currently trying to do. Gazedata blueprint Please tell me how can I get something like the video above using the Sranipal eye tracking data using blueprints in unreal.
Ray casting using Sranipal eye tracking
in VIVE Eye and Facial Tracking SDK
Posted
I want to perform something like the video Raycasting video where using raycasting , I could get the object display name in unreal.
In this video, I used first person camera to get the world Location and world rotation.
Now, I would like to do the same using user gaze data to observe at which objects the user is gazing currently.
I have used many blueprints using getGazedata but nothing seems to be working efficiently like the video above.
I have attached a blueprint as an example of what I am currently trying to do.
Gazedata blueprint
Please tell me how can I get something like the video above using the Sranipal eye tracking data using blueprints in unreal.