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THubbard

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Posts posted by THubbard

  1. I am just starting to work with saving down .wav files and am just now going to implement saving them on to a SD card. It is working saving down to the internal memory project directory. A few questions to help me out:

    • Are there major changes in what was done in the Git repository above and using OpenXR? My sense is this is mainly an Android issue rather than a Wave vs OpenXR issue. Is that correct?
    • For the files that are saved to internal memory, is there a way to download those? When I go through Windows, it doesn't let me download those. That might be because they are saved in the project-specific folder.

    Any other tips?

    • Like 1
  2. Quick question: I'm starting a new project for the Vive Focus 3 headset. I just got the new face and eye tracker (they work great in Vive Sync). Before I dive into development, I want to make sure I'm starting off with the plugins I'll need to finish the project.

    If I want to integrate those into my project, should I do that with the Vive Open XR plugin? So, I should install and use:

    • VIVE Wave OpenXR Plugin - Android
    • VIVE Wave OpenXR ToolKit - Android
    • VIVE Wave OpenXR ToolKit Samples - Android

    Is there anything else I should be thinking about as I start the project?

    Thanks so much!

  3. Is there a good location that details which packages should be used for what purpose? I'm developing for the Vive Focus 3, but I get a little confused each time I go to the package manager when I start a new project of where to start. There are many updates (which I love) and the documentation is quickly catching up, but it still seems to lag a little behind the product updates.

    Thank you!

    Screenshot 2022-08-03 212732.png

  4. Is there a good solution to save data from a VR simulation to an online repository? I'm thinking Google Docs, Dropbox, etc.? I am developing a simulation where we want to aggregate decisions people make. We are going to deploy on many headsets so we don't want to have to deal with local save files. We are programming in Unity for the Vive Focus 3 using OpenXR.

    If you've come across a solution for this, please let me know.

    Thank you!

  5. Continuing this discussion a little:

    Is there a good solution to save data from a VR simulation to an online repository? I'm thinking Google Docs, Dropbox, etc.? I am developing a simulation where we want to aggregate decisions people make. We are going to deploy on many headsets so we don't want to have to deal with local save files.

    If you've come across a solution for this, please let me know.

    Thank you!

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