paulm
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Posts posted by paulm
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I assume that SRanipal_Eye_API.SRanipal_GetSystemTime(ref long timestamp) gives you the you the tick count since system start.
To get it along the EyeData.timeStamp you could use this:
int SRanipalSystemToEyeTrackerTimeStamp(long timeStamp)
{
// Value is generated by observation
long maxEyeDataTimestampValue = uint.MaxValue;
timeStamp %= maxEyeDataTimestampValue;
// Magic trick to round the integer at the fourth last digit
timeStamp += 500;
// Cutting of the last three digits
timeStamp /= 1000;
return (int) timeStamp;
} -
I guess SRanipal_Eye_API.SRanipal_UpdateTimeSync(); should do the trick.
Access to system timestamps
in VIVE Eye and Facial Tracking SDK
Posted · Edited by paulm
Actually for collecting the eye data I do still use an almost unaltered eye data callback function like described in https://forum.vive.com/topic/9341-vive-eye-tracking-at-120hz/ . I do still use the timestamp which comes with it as I suppose that it is an altered system timestamp.
Using Windows & Unity:
private void Update()
{
long timestamp = 0;
SRanipal_Eye_API.SRanipal_GetSystemTime(ref long timestamp)
Vector3 headPose = Camera.main.transform.rotation.eulerAngles;
timestamp = SRanipalSystemToEyeTrackerTimeStamp(long timeStamp)
}
I am proposing that the timestamp above can now be compared with eyeData.timestamp which you get through the eye data callback function for synchronizing purposes. Cheers. 😃