Lola_SM
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I have an avatar fbx model which I want to implement so that it gives you facial movements, the problem I have is that it does not track the eyes correctly, when I started the project in unity the eyes rotate on their own axis to the right and then they move depending on where you see but the pupil is inside, that makes only the sclera of the avatar's eyes visible, does anyone know how I can solve that?
how to set up Avatar for Eye & Facetracking
in VIVE Eye and Facial Tracking SDK
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I have the same problem, when starting the project in unity the eyes are rotated but to the left and I see the sclera of the eye, the eyes seem to be doing eye tracking but with the eyes rotated. Someone help us solve it?