It was mentioned we don't require explicit OpenXR support from HTC for the Vive Focus Plus, but how does that work?
Currently I develop for the Vive Focus 3 using the OpenXR SDK and the HTC SDK for the Focus Plus, and I maintain two different projects in Unity which is a hassle.
Maintaining two projects will probably end in only supporting the OpenXR project causing the Focus Plus to not work anymore.
Having the Focus Plus supported will make it a bit easier for small developers like myself, as I only have 2 HTC headsets and one appears to end-of-life now.
The Focus Plus appears to only be old as support appears to have been stopped, while the hardware itself is plenty capable of supporting newly made games.
I also understand you don't have unlimited resources to make this possible, but it's good to explicitly communicate that so you don't get these kind of support questions.
Vive Focus Plus OpenXR ?
in VIVE OpenXR
Posted
It was mentioned we don't require explicit OpenXR support from HTC for the Vive Focus Plus, but how does that work?
Currently I develop for the Vive Focus 3 using the OpenXR SDK and the HTC SDK for the Focus Plus, and I maintain two different projects in Unity which is a hassle.
Maintaining two projects will probably end in only supporting the OpenXR project causing the Focus Plus to not work anymore.
Having the Focus Plus supported will make it a bit easier for small developers like myself, as I only have 2 HTC headsets and one appears to end-of-life now.
The Focus Plus appears to only be old as support appears to have been stopped, while the hardware itself is plenty capable of supporting newly made games.
I also understand you don't have unlimited resources to make this possible, but it's good to explicitly communicate that so you don't get these kind of support questions.