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Posts posted by Remio
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Did you figure out this issue? Running into the same thing
Did you figure out this issue? Running into the same thing
Vive Focus 3 Input bug with OpenXR & Unity
in VIVE OpenXR
Posted
I am having an issue with using OpenXR for Unity android build. Input does not seem to fully register upon starting the app. Some controls work and some don't, and there is a null reference spam when checking the console logs:
Weirdly enough, this error only occurs on first time use of the app. When restarting the app everything works fine, all inputs register and no errors. If I restart the headset or reinstall the app, the error reappears. I'm wondering if there's something I'm missing initialization related for OpenXR loader? Been searching through the codebase and settings and cannot find anything
Using Unity 2021.3.8f1, OpenXR 1.5.3 with Unity's Input System 1.4.2 with these settings: