I am having the same issue, and adding or appending an android manifest is a non-starter for us. The entire purpose of OpenXR is to be truly portable to multiple device types. Vive needs to change their MDM store acceptance criteria or their OpenXR package to accommodate. Our developers can not be nitpicking with manifest lines across device types.
Vive Business Device Management System Upload from Unity using OpenXR
in VIVE OpenXR
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I am having the same issue, and adding or appending an android manifest is a non-starter for us. The entire purpose of OpenXR is to be truly portable to multiple device types. Vive needs to change their MDM store acceptance criteria or their OpenXR package to accommodate. Our developers can not be nitpicking with manifest lines across device types.