Bosa
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Update: I can verify that the hand tracking with the old Vive HandTracking SDK works, but I want to use this plugin for multi-device support.
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I am using OpenXR plugin 1.4.2 Any help would be appreciated.
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Hello,
I am trying to get hand tracking to work for the VIVE Pro 2 headset in Unity 2020.3.x. I have installed the VIVE OpenXR v1.0.10 plugin and the sample Hand tracking scene just doesn't seem to work. There are no errors and the runtime returns an XR_SUCCESS message for the hand tracking extension, but the isActive flag is always false in the locations and velocities arrays. So the hand is not detected. I have enabled camera in steam vr, and I don't seem to get why it doesn't work.
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Problems with hand detection running on VIVE Pro with OpenXR API
in Developer Support
Posted
Hello Arturs,
I am curious, did you get it to work? I am facing the same problem now. I have debugged like you, everything looks good in the OpenXR runtime Debugger, giving XR_SUCCESS messages too, but the hand is never detected. This implementation is closed to us developers and since the documentation mentions support for the VIVE pro, I am a bit confused. I believe the company should provide a clarification to developers regarding this.
Best Regards