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Seaulyd

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  1. Hello For a project, I try to get the in game coordinates of the base stations. Is there a way to do that? I saw that I could use InputTracking.GetNodesStates() but it doesn't work. Any help would be appreciated! Basically, I'm getting the position of the headset and controllers, and want to use the base station positions to have a reference points with the real world. Thank you!
  2. Hello! I know that with the Vive Pro 2 and its wireless adapter we can set up a multiuser vr environment, up to 9 people in the same room: https://www.vive.com/hk/support/wireless-adapter/category_howto/setting-up-a-wireless-multiuser-vr-environment.html What are the use cases? If we all play together the same game, does the communication between the players have to go through the internet or do we have some sort of local connection? If there is no local connection, is there any difference with just playing online (apart from the fact that people are in the same room) ? Thank you very much!
  3. Hello! I'm using a Vive Pro 2 with a Wireless adapter and I'm trying to get the data rate and latency of the wireless link specifically. Is there anyway I can do that using OpenXR plugins ? More generally, is there a way to measure the transmission from the PC to the headset ? Thank you very much!
  4. Hello! I was wondering what kind of cable was the VIVE Headset Cable (2.0)? Or is it its own thing and not a standard cable? It looks like mini-HDMI, but at the same time it feels like there's too many pins... And also the cable is powering up the headset display, and I think that HDMIs cannot transmit power (I may be wrong tho) Does anyone have an idea?
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