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Posts posted by maXR
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14 minutes ago, maXR said:
I have the same problem, that my passthrough samples stay black on HTC Vive XR Elite, after building and deploying. I have all the settings right and went through the tutorials multiple times, to make sure I didn't forget something. HDR is disabled and I switched the RenderPipeline Asset to Performant. Any help would be appreciated!
Found the error already. As I was tinkering around, I forgot to change the XR Plugin Settings to OpenXR for Standalone AND Android. After unchecking WaveXR and checking OpenXR the samples worked like a charm 🙂
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I have the same problem, that my passthrough samples stay black on HTC Vive XR Elite, after building and deploying. I have all the settings right and went through the tutorials multiple times, to make sure I didn't forget something. HDR is disabled and I switched the RenderPipeline Asset to Performant. Any help would be appreciated!
OpenXR Input Mappings are not working for primary/secondary buttons
in VIVE XR Elite
Posted
Hi,
I tried the Unity OpenXR Input samples with my XR elite and noticed, that the input mappings for the primary and secondary buttons are not available/wrong. When I press A on my right controller the menu indicator lights up and the secondary button B is not even recognised. I tried all kinds of mappings (currently using the HTC Vive controller input profile), but didn't work. Trigger, Grip and Thumbstick seem to work. Is there any solution for this?
best regards,
Max