-
Posts
7 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Blogs
Events
Store
Downloads
Posts posted by EricLu
-
-
In the Vive XR Elite OS, when I pair the wrist trackers, it always asks me to unpair both controllers. I could not find a way to have both controllers and wrist trackers paired. As such, they never appear simultaneously in the Vive Business Stream portal.
Are there specific steps that I should do to pair the wrist tracker as a vive tracker when the controllers are paired?
-
A follow-up question on this. If I understand correctly, we still cannot use wrist trackers and controllers at the same time, even if wrist trackers are emulated as Vive trackers. Is that correct?
-
Yes, that is correct! I used the Vive focus 3 profile and used the Vive browser to open it.
-
Hi. I am trying to build WebXR applications on the Vive XR Elite. When I develop using the WebXR input profiles on the Vive browser, somehow only the grip button and trigger button could be detected on the controller. The A/B/X/Y/Thumbstick buttons are not working. Please check this scene for a demo of the issue: https://playground.babylonjs.com/#28EKWI#490. If you go to this link on the Vive browser and go in immersive vr mode, when you press a button, a cube will change scale. Though only three buttons on the controller is detected.
The WebXR input profiles does not support Vive XR Elite (https://github.com/immersive-web/webxr-input-profiles/tree/main/packages/assets/profiles), so I used the Vive focus 3 profile, which has essentially the same controller components. I wonder whether this is the issue, or a vive browser wolvic version issue. Any help would be much appreciated. Thanks.
- 1
-
Hi thank you for the reply! May I know the timeline about when it will be fixed? Thanks.
-
Hello, I encountered the error while importing the scene perception sample from the Wave XR Essence. It shows the following errors:
Assets\Wave\Essence\ScenePerception\5.6.0-r.10\Demo\Scripts\ScenePerceptionDemo.cs(7,12): error CS0234: The type or namespace name 'XR' does not exist in the namespace 'Wave' (are you missing an assembly reference?)
Assets\Wave\Essence\ScenePerception\5.6.0-r.10\Demo\Scripts\ScenePerceptionDemo.cs(53,17): error CS0246: The type or namespace name 'InputUsage' could not be found (are you missing a using directive or an assembly reference?)
Assets\Wave\Essence\ScenePerception\5.6.0-r.10\Demo\Scripts\ScenePerceptionDemo.cs(59,3): error CS0246: The type or namespace name 'Controller' could not be found (are you missing a using directive or an assembly reference?
Assets\Wave\Essence\ScenePerception\5.6.0-r.10\Demo\Scripts\ScenePerceptionDemo.cs(60,3): error CS0246: The type or namespace name 'Controller' could not be found (are you missing a using directive or an assembly reference?)
Assets\Wave\Essence\ScenePerception\5.6.0-r.10\Demo\Scripts\ScenePerceptionDemo.cs(54,4): error CS0103: The name 'InputUsage' does not exist in the current context
Assets\Wave\Essence\ScenePerception\5.6.0-r.10\Demo\Scripts\ScenePerceptionDemo.cs(55,4): error CS0103: The name 'InputUsage' does not exist in the current context
Assets\Wave\Essence\ScenePerception\5.6.0-r.10\Demo\Scripts\ScenePerceptionDemo.cs(56,4): error CS0103: The name 'InputUsage' does not exist in the current context
Assets\Wave\Essence\ScenePerception\5.6.0-r.10\Demo\Scripts\ScenePerceptionDemo.cs(57,4): error CS0103: The name 'InputUsage' does not exist in the current context
Assets\Wave\Essence\ScenePerception\5.6.0-r.10\Demo\Scripts\ScenePerceptionDemo.cs(58,4): error CS0103: The name 'InputUsage' does not exist in the current context
The packages works fine without error without importing the scene perception package. I am using Unity 2022.3.4f1. Thanks.
Error while importing the scene perception sample
in VIVE Wave SDK
Posted
That worked. Thanks for the help!