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EmilioBlackBird

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  1. Then I must make new marks, because I have four for Drift and two for Recolocation. They don't use the same json, do they? I have to make six new ones for Drift with the same json and all six will do both Drift and Recolocation. Do they?
  2. So, the drift prevention markers do they also act as a relocation? Can I have both functions at the same time?
  3. Thank you, we have another question. If we choose Drift Prevention and we make a new map, will the relocation marks continue to work together with the Drift Prevention marks?
  4. But we already have a map created with those two entries included. Drift prevention forces you to create another map, right?
  5. Hello to all We are having problems with Focus 3. Our unreal project has some avatars with legs by Ik. Well, with exactly the same build, if we use Oculus Quest 3 it goes perfect and fluid and with the Focus 3 the character shakes a lot. Do you have any idea?
  6. But to use vive location base software 6g is recommended. If we want to use vive ultimate tracker are we obliged to use 5g? Is it impossible to use it in 6g?
  7. Hi @VIVE_chengnay Hello We have already managed to rotate it. The new question is, can the utlimate tracker only be used on 5g? The network we usually use is 6g and we get the message to switch to 5g. And we can't remove the message box.
  8. Hi @VIVE_chengnay Yes, it does work well. My question is to know if the orientation of the cameras can be changed, because we want the Vive logo to be in the position of the second photo, but with the orientation of the cameras in the first one. Change the axis of the cameras 180 degrees
  9. I follow tutorial you send me and left controller is assigned as external camera.
  10. Hi @VIVE_chengnay Maybe it is difficult to explain. I want to calibrate the tracker to change the orientation of the cameras without obviously turning it physically speaking. I want the orientation of the cameras from this position. In this I want the left camera to be the right and the other way around. Is it possible to do it without turning the tracker?
  11. I cant picture right now, but the hand appears upside down when the tracker is up, as if it were wearing a watch.
  12. Hi @VIVE_chengnay Hello We have managed, in 5.2, to get the ultimate tracker to work as a controller, but the orientation does not work well. With the controller you know perfectly well in which position the hand is. Is there any way to reorient it?
  13. Cant we download and install in our 5.1.1 project?
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