Hello, I have been looking a lot through forums but I can't find any information on the matter, and I don't know if it's because I don't fully understand the concept or because I'm not searching correctly. My question is, I have an experience made in Unreal multiplayer for 4 people that renders on a computer and streams to the glasses. The type of map I have created is LBE mode. The problem I have is that no matter where on the physical map I start the application, I always appear inside Unreal in the same place, so it does not respect the position of the physical world inside Unreal. I don't know if I should use Scene alignment to make sure all players are at the correct distance from each other, or if it is more a matter of passing the position of the physical world inside Unreal and moving the player to that direction at the start. I am a bit lost, any guidance would be appreciated. Thank you very much.