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Single eye rendering with Unity XR and SteamVR plugin


apellisscot
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Dear all,

I recently updated my project from Unity 2019 to Unity 2020.3.15f2 and now I am forced to (and also like to) use the Unity XR plugin management system. In my application it is crucial that we can render a camera to a single eye only. Without the Unity XR plugin, I could simply change the property "Target Eye" in the Camera.XR property:
camera_output_options_2019.PNG.ff2cf52a9bb7706c7ea67d83bde05928.PNG

With the new Unity XR plugin management, these properties do not exist anymore.

Where did they go? How can a single eye rendering be achieved with Unity XR plugin management?

Thanks and best,
Scot

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