Jump to content

Vive trackers support in OpenXR

Johny Mnemonic

Recommended Posts

Completely agreed. I use Vive trackers for all kinds of stuff: Motion capture, training (putting them on custom peripherals), robotics, etc. They're pretty important for a large number of research tasks.  I know they're also important for a lot of location-based-entertainment folks.

  • Like 1
Link to comment
Share on other sites

  • 3 weeks later...

We need this! There now is the Varjo OpenXR plugin for Unreal 4.27, but we still cannot read the VIVE Trackers with this. So we are stuck with the old Varjo XR-1 headset hardware and cannot migrate to the new XR-3, just because of the missing support for the VIVE Trackers in OpenXR. This really blocks the development of our flight simulation.

Link to comment
Share on other sites

  • 1 month later...
  • 1 year later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Create New...