Johny Mnemonic Posted August 27, 2021 Share Posted August 27, 2021 Please add support of Vive trackers in OpenXR library in Unity and Unreal Engine. I need Vive trackers for body/skeleton tracking (adding additional tracked points to the user’s body for e.g. avatar animation). 1 Link to comment Share on other sites More sharing options...
dracolytch Posted August 29, 2021 Share Posted August 29, 2021 Completely agreed. I use Vive trackers for all kinds of stuff: Motion capture, training (putting them on custom peripherals), robotics, etc. They're pretty important for a large number of research tasks. I know they're also important for a lot of location-based-entertainment folks. 1 Link to comment Share on other sites More sharing options...
Andreas Posted September 17, 2021 Share Posted September 17, 2021 We need this! There now is the Varjo OpenXR plugin for Unreal 4.27, but we still cannot read the VIVE Trackers with this. So we are stuck with the old Varjo XR-1 headset hardware and cannot migrate to the new XR-3, just because of the missing support for the VIVE Trackers in OpenXR. This really blocks the development of our flight simulation. Link to comment Share on other sites More sharing options...
Tetramorium Posted October 29, 2021 Share Posted October 29, 2021 Any news on this? I just got my trackers today and I am hugely dissapointed already. Link to comment Share on other sites More sharing options...
jules.barreaux Posted June 19 Share Posted June 19 (edited) Hello, still no news ? Edited June 19 by jules.barreaux Link to comment Share on other sites More sharing options...
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