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Unreal Engine Application installs as 2D app on Focus 3 and not A VR app.


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Hi all,

As the title suggests, I am having difficulties with the Focus 3 not recognising an application packaged in Unreal Engine 4 as a VR app and forcing it to install as a 2D app.

I have followed many tutorials on setting up for android and Vr development, checked the xml configuration per wave sdk documentation and added the extra tags, and had no luck in deploying as a vr app to the headset.

The application i am testng is the vr motion controller template.

Has anybody else had an issue like this or have any idea what I can do to make it launch as VR?

Cheers,

Kieran.

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Hi @KieranLatham,

Please make sure you have Start in VR selected. StartInVR.png.61518127133eca0b4b0079c4bbe5ece3.png

You will also need the WaveSDK plugin in order to build content for Focus 3. You can download the latest Wave SDK here https://developer.vive.com/resources/vive-wave/download/latest/

In case you already did this Make sure VIVE Wave™ is the only VR plugin enabled. Turn off all other VR plugins (especially OculusVR and SteamVR) to prevent conflicts.

I would also recommend you check our Unreal Engine Getting Started Guide.

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1 hour ago, Mark Moukarzel said:

Hi @KieranLatham,

Please make sure you have Start in VR selected. StartInVR.png.61518127133eca0b4b0079c4bbe5ece3.png

You will also need the WaveSDK plugin in order to build content for Focus 3. You can download the latest Wave SDK here https://developer.vive.com/resources/vive-wave/download/latest/

In case you already did this Make sure VIVE Wave™ is the only VR plugin enabled. Turn off all other VR plugins (especially OculusVR and SteamVR) to prevent conflicts.

I would also recommend you check our Unreal Engine Getting Started Guide.

Sorted, SteamVR hadn't switched off correctly (not sure why) but i disabled it and double checked the project settings and it's sorted now

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