fluis Posted April 13, 2022 Posted April 13, 2022 I currently have a vive pro and am considering applying to be a vive developer. I know that Steam and Vive also work with Pico HMD's and want to become a developer to focus on providing immersive content for these platforms. Would the Vive Pro be sufficient for developing using Unity or should I consider another HMD from Vive to do this?
HackPerception Posted April 13, 2022 Posted April 13, 2022 Hello @fluis, We're pretty open when it comes to developers - anyone can develop for our headsets. Porting mobile to PCVR is far easier than going the opposite direction. In broad strokes, there are two buckets: PCVR: You can use either Vive or Vive Pro as standard reference headsets If you implement SteamVR into your project correctly, the headset itself should automatically work across all PCVR headsets supported by SteamVR. With SteamVR, integrating controllers can tricky because with SteamVR tracked headsets, you can mix/match controllers. There are 3 main types of controller that work with Vive Products: Vive Wands, Valve Index Controllers (Knuckles), and Vive Cosmos Controllers. If you target Vive wands and Index controllers, you'll cover most Vive users out there. Vive Cosmos input mapping works the same as Quest/Oculus Touch. Mobile: For Focus 3, and other mobile Vive products - you must integrate our WaveSDK into the project for it to render to the HMD. OpenXR support for WaveSDK is currently in beta.
fluis Posted May 7, 2022 Author Posted May 7, 2022 On 4/13/2022 at 7:56 PM, fluis said: I currently have a vive pro and am considering applying to be a vive developer. I know that Steam and Vive also work with Pico HMD's and want to become https://100001.onl/ https://1921681254.mx/ a developer to focus on providing immersive content for these platforms. Would the Vive Pro be sufficient for developing using Unity or should I consider another HMD from Vive to do this? I got this,...
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