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Using Vive Tracker without headset?


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14 hours ago, VIVE_chengnay said:

Hi @_jthiessen,

How did you setup for Null HMD?

Is everything works well for HMD case?

Could you list the verions of Unity Editor, Steam VR and plugins that you installed in your project?

Thanks!

Hey @VIVE_chengnay

For Null HMD set up I adjusted 2 scripts:

1. Steam>steamapps>common>SteamVR>resources>settings>default.vrsettings

"steamvr": {
        "requireHmd": false,
        "forcedDriver": "null",
        "activateMultipleDrivers": true,

2. Steam>steamapps>common>SteamVR>drivers>null>resources>settings>defaul.vrsettings

"driver_null": {
        "enable": true,

I also removed:

"driver_null": {
	"windowX": 0,
        "windowY": 0,
        "windowWidth": 2160,
        "windowHeight": 1200,

 

The controllers appear to be oriented properly while using SteamVR with the headset.

 

Software versions:

Steam - 1696019606

SteamVR - App ID 250820, Build ID 12437937, using beta - SteamVR Beta Update

Unity Editor 2022.3.4f1

Using OpenXR 1.8.2 plugin in Unity

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1) Here is the controller in SteamVR Display. The controller is pointing straight to my monitor.spacer.png

2) The controller is pointing to the left

spacer.png

3) In Unity using OpenXR the controller is pointing forward to the screenspacer.png

4) In Unity pointing left

 spacer.png

5) In Unity pointing up. (notice the controller canvas is backwards, as if we are looking at it from below)spacer.png

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On 10/24/2023 at 1:04 AM, _jthiessen said:

In Unity pointing up. (notice the controller canvas is backwards, as if we are looking at it from below)

I don't quite get what you mean by controller canvas is backwards?

Are you able to provide comparison between using HMD and without HMD? Thanks!

One more question regarding pointing left, it looks to me it is pointing to right instead of left.

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11 hours ago, VIVE_chengnay said:

I don't quite get what you mean by controller canvas is backwards?

Are you able to provide comparison between using HMD and without HMD? Thanks!

One more question regarding pointing left, it looks to me it is pointing to right instead of left.

This image is from Unity where I am holding the Vive controller pointing straight up and down with the trackpad facing me (as one would traditionally hold the controller). The text attached to the game object is backward.

spacer.png

 

This image is in Unity with me holding the controller straight up and down with the trigger facing me, (an uncomfortable, untraditional way to hold the controller). This, however, results in the text facing the correct way.

spacer.png

 

And you are correct about the fact that when I point the controller left, it looks as if it is pointing right. This is the problem I am having, the controllers calibration/orientation seems to be 180 degrees wrong. Again, in the photo below I am pointing my controller to the left, but it is showing it pointing right.

spacer.png

 

It is almost as if the angle of view in the VR View is facing the player with the controller, not the point of view of the player. Thus rendering the left and right and top and bottom orientation backwards or 180 degrees out.

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