DrAdamStreck Posted July 3, 2022 Share Posted July 3, 2022 Hi, I'm testing using OpenXR and the new Vive WAVE. I'm able to run the demo as described here and the tracking works as it should: https://developer.vive.com/resources/openxr/openxr-pcvr/tutorials/unity/integrate-facial-tracking-your-avatar/ . However when using the OpenXR Unity Gaze system, the device is not tracked. The following code prints 'Not tracked', meaning an EyeTracking device has been found, but is not tracking. private InputDevice eyeDevice; private static readonly List<InputDevice> Devices = new(); private void Update() { if (!eyeDevice.isValid) { InputDevices.GetDevicesWithCharacteristics(InputDeviceCharacteristics.EyeTracking, Devices); if (Devices.Count > 0) { eyeDevice = Devices[0]; } Debug.LogWarning("Not valid"); } else if (!eyeDevice.TryGetFeatureValue(CommonUsages.isTracked, out bool isTracked)) { Debug.LogWarning("Failed to access isTracked"); } else if (!isTracked) { Debug.LogWarning("Not tracked"); } } Vive Pro Eye Unity 2021.3.1f1 SRanipal 1.3.5.4 VIVE Wave OpenXR Plugin 1.0.4 Both Facial tracking and Eye Gaze Profile are on: Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now