Courgeon Posted October 11, 2022 Share Posted October 11, 2022 Hello, I'm trying to use the blend mode XR_ENVIRONMENT_BLEND_MODE_ALPHA_BLEND using the Vive Cosmos, hoping that submitting images with alpha set to zero outside rendered objects would use the video feed and create a mixed reality experience. Yet, the background remains black where I was expecting the "real world" video seethrough. Is the Cosmos supposed to handle this ? Best, M. Link to comment Share on other sites More sharing options...
Courgeon Posted October 19, 2022 Author Share Posted October 19, 2022 Follow up. I got my hands on a Varjo XR3, I had the same effect at first. I finally figured out that the XrCompositionLayerProjection that are submitted must be flagged with XR_COMPOSITION_LAYER_BLEND_TEXTURE_SOURCE_ALPHA_BIT for blend mode to work. At least, it's the case on the Varjo XR3, where the mixed reality now works. However, it doesn't change a thing on the Vive Cosmos. Still getting black instead of video passthrough. M. Link to comment Share on other sites More sharing options...
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