T1786 Posted March 14, 2023 Posted March 14, 2023 Dear HTC. I have a VIVE Focus Plus and a VIVE Focus 3 and am developing VR apps for those devices. After installed the developed application to the device and checking its run, I noticed that the floor height is different between FocusPlus and Focus3. In Focus3, when a controller is placed on the floor in real space, it is grounded to a floor object placed in the VR space and the controller is rendering. In Focus Plus, when the controller is placed on the floor in real space, it is not grounded to the floor object placed in the VR space, but the controller is rendered as if it is slightly floating. Since the positions of the controllers in real space and VR space seem to be synchronized, I wonder if the floor after deployment is lower than the height at which the floor of the VR space was placed in the editor, or if the parent object of the controller and camera object (ViveCameraRig prefab) is lower. I think. If anyone is experiencing a similar phenomenon and knows of a solution to the problem, please share the information. Development information. ・Unity2021.3.12f1 ・VIVE Input Utility 1.17.0 ・VIVE Wave XR Plugin 5.0.3-r.5 ・VIVE Wave XR Plugin - Essence 5.0.3.r-5 Information on the Focus Plus used. ・SystemVersion 4.0 ・KernelVersion 4.4.63-perf-gbcb4956 and@AABM #1 Thu Oct 22 18:27:28 CST 2020 ・Build 4.14.623.1 9.0_g CL1118462 release-keys ・WAVE SDK Version 3.2.0 I appreciate your help.
VIVE_chengnay Posted April 23 Posted April 23 Hi @T1786, For Focus Plus device, I suggest to use a custom height to resolve your issue. Please refer to Teleport example scene.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now