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Can I set up the Vive Tracker and Base Station Without a Headset?


jake4004

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I am attempting to put together a small virtual production using the Vive Tracker and Base Station to track a real world camera in the unreal engine. I was wondering if anyone has successfully set up the tracker and base stations without a headset. Since I only need to track a camera and send it to the Unreal Engine I don't want to purchase a headset of it is not needed. 

Thanks for any guidance on this! 

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  • 4 months later...

hi. this is how i got it running according to https://www.youtube.com/watch?v=oCfvbJk-cx0

turn off SteamVR. then edit two files of Steam and SteamVR:

- <pn_Steam>:
    - Windows: `C:\Program Files (x86)\Steam\`
    - Linux: `~/.steam/steam`
- `<pn_SteamVR>`:
    - Windows: `C:\Program Files (x86)\Steam\steamapps\common\SteamVR`
    - Linux: `~/.steam/steam/steamapps/common/SteamVR`

change `enable` and if you like the height and width values in `<pn_SteamVR>/drivers\null\resources\settings\default.vrsettings`

{
    "driver_null": {
        "enable": true,
        "loadPriority": -999,
        "serialNumber": "Null Serial Number",
        "modelNumber": "Null Model Number",
        "windowX": 0,
        "windowY": 0,
        "windowWidth": 800,
        "windowHeight": 600,
        "renderWidth": 800,
        "renderHeight": 600,
        "secondsFromVsyncToPhotons": 0.01111111,
        "displayFrequency": 90.0
    }
}

 

add these three values into the `steamvr` entry in `<pn_Steam>/config/steamvr.vrsettings`

{
  "steamvr": {
    "requireHmd": false,
    "forcedDriver": "null",
    "activateMultipleDrivers": true
    }
}

then run SteamVR again.

you can undo this with

{
  "steamvr": {
    "requireHmd": true,
    "forcedDriver": "",
    "activateMultipleDrivers": false
    }
}
Edited by throni3
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  • 3 weeks later...

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