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Controller visuals misaligned with real controllers


FracEdd

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On the Focus 3, both in the Wave SDK and the OpenXR Toolkit samples the controller visuals do not align with real controllers. You can easily determine this by touching the controllers together at various angles. In the sample Unity file you can see there is a few magic number in there to offset the controller, but they are clearly not correct.

It can be seen in other apps too, the Vive Browser for example is way out of alignment.

Is there a proper solution to this? One would expect this to be correct in the samples at the very least.

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