WadupGames Posted June 26, 2017 Share Posted June 26, 2017 Hey Can you explain how to integrate the Arcade Sessions functionality? Like when/where in the Game does arcade session need to be Started and Stopped. Is it for example every time a round based game starts/ends or when the Game was first started and quit? Does it need to be as a button for arcade owners? Please explain in detail. I am using Unity engine. Also as i understand only mandatory integrations for Viveport SDK is the script for initializing viveport, based on ID-s(ViveportDemo.cs for Unity)? All the best, Rando Link to comment Share on other sites More sharing options...
CoryCheng Posted July 6, 2017 Share Posted July 6, 2017 Hi Can you explain how to integrate the Arcade Sessions functionality? Like when/where in the Game does arcade session need to be Started and Stopped. Is it for example every time a round based game starts/ends or when the Game was first started and quit? Ans. Please refer to:https://developer.viveport.com/documents/sdk/en/api_session.html#viveport-arcade-session-work-flow Does it need to be as a button for arcade owners? Please explain in detail. I am using Unity engine. Ans. Game should design its own way to start/stop a session. Take a famous arcade game “Street Fighter” as example: A session starts after the player chooses a character and starts the first fight. You should call Start() at this moment. After the player loses twice, game is over, and a session ends. You should call Stop() Also as i understand only mandatory integrations for Viveport SDK is the script for initializing viveport, based on ID-s(ViveportDemo.cs for Unity)? Ans. Please refer to: https://developer.viveport.com/documents/sdk/en/api_session.html#how-to-use-sessions-api Cory.C Link to comment Share on other sites More sharing options...
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