WadupGames Posted June 26, 2017 Share Posted June 26, 2017 Hey Can you explain how to integrate the Arcade Sessions functionality? Like when/where in the Game does arcade session need to be Started and Stopped. Is it for example every time a round based game starts/ends or when the Game was first started and quit? Does it need to be as a button for arcade owners? Please explain in detail. I am using Unity engine. Also as i understand only mandatory integrations for Viveport SDK is the script for initializing viveport, based on ID-s(ViveportDemo.cs for Unity)? All the best, Rando Link to comment Share on other sites More sharing options...
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