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the new way for VIVE XR SDK(ANDROID) VIVE-OpenXR-AIO with BUG never success


Janes

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the new way to install the SDK for OpenXR always fail with error message,

The previous is OK, but with unitypackage auto install way always show the error message.

Have you tried the way intall in whole new unity project (Windows) before update?

I've leave this issue on github for many days.

Please help to sovle this bug.

 

Thank You!

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  • 2 weeks later...

I managed to get a working unity package by downloading the raw file from here.

image.thumb.png.5f8035487c81fe785c2fd39832aae2fe.png

I don t understand why in the official documentation point you out to use the unity package but alternatively you can use the Vive Registry from the package manager.

Edited by Linkone
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10 hours ago, Linkone said:

I managed to get a working unity package by downloading the raw file from here.

image.thumb.png.5f8035487c81fe785c2fd39832aae2fe.png

I don t understand why in the official documentation point you out to use the unity package but alternatively you can use the Vive Registry from the package manager.

 

I''m developing the VIVE Elite for mobile

And use this github, the previous way was removed.

New github always show bug. (Not the Vive wave)


https://github.com/ViveSoftware/VIVE-OpenXR-AIO

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Which Unity versione are you using? I think that to build for the Vive XR Elite, you need to use any LTS from the 2021 version, I managed to get the unity package. If you are still having trouble you can try to use the Vive Registry tool and add the packages directly from the Unity Package Manager.

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