Radicals Posted January 15 Share Posted January 15 I have tried the methods of using: CommonUsages.userPresence To no avail. I notice as soon as I remove the headset the music stops, implying the app stops running. On other headsets like Quest 2, we subscribe to OVRManager.HMDMounted and OVRManager.HMDUnMounted, but we are using Wave SDK and not Oculus SDK for this project. I searched the forums and found at least 2 other unresolved posts for this issue. How do you detect headset removal!? Link to comment Share on other sites More sharing options...
Radicals Posted January 16 Author Share Posted January 16 I ended up solving this by using a free Android proximity sensor package (https://assetstore.unity.com/packages/tools/integration/pa-proximity-25685) that allows us to easily detect when the user puts the HMD on or off, allowing us to detect how long it was removed for, which was what we needed. Thanks HTC! Link to comment Share on other sites More sharing options...
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