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How do I detect HMD unmount/mount AKA headset removal? (Vive XR Elite 3, Unity)


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I have tried the methods of using:


To no avail.  I notice as soon as I remove the headset the music stops, implying the app stops running.  On other headsets like Quest 2, we subscribe to OVRManager.HMDMounted and OVRManager.HMDUnMounted, but we are using Wave SDK and not Oculus SDK for this project.

I searched the forums and found at least 2 other unresolved posts for this issue.  How do you detect headset removal!?

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