RMFoley92 Posted February 26, 2024 Posted February 26, 2024 Hi, I've been migrating a Unity MR project from Open XR to WAVE SDK to make use of VUT's So far so good, however I cannot get Passthrough Underlay working at all, Passthrough Overlay works fine though? My code is below: using UnityEngine; using Wave.Native; public class PassthroughUnderlay : MonoBehaviour { private void Start() { ShowPassthroughUnderlay(); } void ShowPassthroughUnderlay() { Interop.WVR_ShowPassthroughUnderlay(true); //Show Passthrough Underlay } } Switching Underlay with Overlay makes the code work and activates the Overlay - but I need Underlay. I have my Camera Background set to Transparent Black as per the documentation: https://hub.vive.com/storage/app/doc/en-us/UnityXR/UnityXRPassthrough.html I have the VIVE WAVE, Native and Essence packages enabled, the passthrough doesn't even work on the included passthrough demo, again only the overlay works Many Thanks, Ryan
VIVE_chengnay Posted February 27, 2024 Posted February 27, 2024 Hi @RMFoley92, Could you try the method in below link?
RMFoley92 Posted February 27, 2024 Author Posted February 27, 2024 That's done the trick! Thank you! 1
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