RMFoley92 Posted February 26 Share Posted February 26 Hi, I've been migrating a Unity MR project from Open XR to WAVE SDK to make use of VUT's So far so good, however I cannot get Passthrough Underlay working at all, Passthrough Overlay works fine though? My code is below: using UnityEngine; using Wave.Native; public class PassthroughUnderlay : MonoBehaviour { private void Start() { ShowPassthroughUnderlay(); } void ShowPassthroughUnderlay() { Interop.WVR_ShowPassthroughUnderlay(true); //Show Passthrough Underlay } } Switching Underlay with Overlay makes the code work and activates the Overlay - but I need Underlay. I have my Camera Background set to Transparent Black as per the documentation: https://hub.vive.com/storage/app/doc/en-us/UnityXR/UnityXRPassthrough.html I have the VIVE WAVE, Native and Essence packages enabled, the passthrough doesn't even work on the included passthrough demo, again only the overlay works Many Thanks, Ryan Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted February 27 Share Posted February 27 Hi @RMFoley92, Could you try the method in below link? Link to comment Share on other sites More sharing options...
RMFoley92 Posted February 27 Author Share Posted February 27 That's done the trick! Thank you! 1 Link to comment Share on other sites More sharing options...
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