VRDeveloper2219 Posted March 3 Share Posted March 3 I reported this issue ages ago and was curious if it's been fixed yet. I had an XR Elite on loan from a client and may get another, but I want to make sure first that HTC in fact does support their plainly advertised launch features, over a year later, via the industry standard OpenXR API rather than proprietary / obsolete Wave SDK or whatever it's called, which nobody uses nor wants to use as far as I can tell. So, anyone know if the hands+controllers mode works yet? It's a standard feature on Quest 2/3/Pro now (with Touch Pro controllers on 2 or Pro). Link to comment Share on other sites More sharing options...
Johnson_Wu Posted March 4 Share Posted March 4 Hi @VRDeveloper2219, We have supported the Simultaneous Interaction on ViveOpenXR 2.2.0, you can refer https://developer.vive.com/resources/openxr/unreal/unreal-tutorials/handtracking/ for more details. Does the feature meet your expectations? BR, Johnson Link to comment Share on other sites More sharing options...
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