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Player Occlusion Using Passthrough


RMFoley92

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Hi,

I am currently working on a MR project utilising passthrough underlay - I'm using unity to build the project

I want to create an occlusion effect for the player, at the moment I'm experimenting with using a player model (using IK with the controllers) but I haven't been able to get an occlusion effect working.

Is there a method for me to achieve this using the WAVE SDK? I have looked over the documentation for Project Passthrough but not sure how to apply this to a moving mesh as opposed to a static one as shown in the code example

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  • 3 weeks later...
On 3/26/2024 at 10:11 PM, RMFoley92 said:

I want to create an occlusion effect for the player, at the moment I'm experimenting with using a player model (using IK with the controllers) but I haven't been able to get an occlusion effect working.

Hi @RMFoley92,

Could you describe your scenario more?

Not quite sure how we could assist you.

Maybe some screenshots might help?

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