Brun0oO Posted May 2 Share Posted May 2 Hi, I try to debug a vr application on my XR Elite. I would like to do it from the editor view to have access to some animation informations using the inspector. I tried the "legacy" XR Device Simulator from Unity (XR Interaction Toolkit), the fake headset or controller can't move. I also tried to use the simulator provided with the Vive Input Utility, here too, I cannot get the fake controller to move, however, I can get the fake headset to move... (Also without success using the simulator provided with the MockHMD) I must be missing something obvious... What is the correct method to debug from the editor in my case? Thanks for your help. Link to comment Share on other sites More sharing options...
Brun0oO Posted May 3 Author Share Posted May 3 I can add that I started from the RaycastEyeTracking example contained in "VIVE Wave XR Plugin - Essence" SDK (/6.0.0-r.14/Essence/Raycast) which looks like what I want to debug. Here too I was unable to use the simulator in the editor. Link to comment Share on other sites More sharing options...
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