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Posted

在项目访问SDK中,会显示一条错误信息,提示包已打包到设备,软件卡住了。为什么?是否还需要匹配值?

在项目接入SDK中打包到设备提示报错,软件卡死 提示不兼容,为什么?是哪里还需要配值吗?

当使用与后处理相关的操作时,项目也可能卡住

项目中在用到后处理相关操作时也会卡死

项目中也有一些AB模型没有加载出来,在Unity编辑器中正常显示

项目中还有一些AB的模型也没有加载出来,在Unity编辑器中正常显示

Unity版本:2022.3.2 URP

VIVE Wave SDK:5.6.0 多合一 All-in-One

非常快速的!!
 

image.thumb.png.448e08862f9422b9a10514ff0c4814c5.pngimage.png.2fbaf06be866991a1e65ca73ad8b2e76.png

Posted

项目中使用的所有着色器都是 URP,我们的项目已转换为 URP 渲染管线。如果同一个项目环境相同,只是SDK不同,PICO中没有这样的问题,触发后处理效果时,时报总是报报这个错误。

All the shaders used in the project are URP, and our project has converted to URP rendering pipeline. If the same project has the same environment, only the SDK is different, and there is no such problem in PICO, this error is always reported in The Times when a post-processing effect is triggered.

Posted

Found that as long as it is the use of post-processing things, are not displayed, the printed log has been reporting this error, because the environment does not support or project value, troubled for a long time

发现只要是用到后处理的东西,都没有显示出来,打印的日志一直在报这个错,是因为环境不支持还是项目配值的原因,困扰了很久

What case do you need? Do you need a strength demo? Or apk, how do I send it to you?

Posted

Could you please give me a contact information if it is convenient? I think I need technical support

如果方便的话是否可以给一个联系方式,我觉的需要技术支持

 

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