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Viveport .NET 4.6 and Unity 2017.1.1p4


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Ive recently ran into a problem trying to use Viveport SDK in a new project with .NET set to 4.6 in Unity version 2017.1.1p4. What happens is that when I start the Viveport Demo in editor everything works as intended and I can quit the game normally. The second time I try to press play in editor the editor crashes. I tested the exact same scenario with .NET set to 3.5, so Im guessing its a .NET issue. Is this issue known and what can I do to reslove it?

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