MatijaM Posted October 16, 2017 Share Posted October 16, 2017 Hello Ive recently ran into a problem trying to use Viveport SDK in a new project with .NET set to 4.6 in Unity version 2017.1.1p4. What happens is that when I start the Viveport Demo in editor everything works as intended and I can quit the game normally. The second time I try to press play in editor the editor crashes. I tested the exact same scenario with .NET set to 3.5, so Im guessing its a .NET issue. Is this issue known and what can I do to reslove it? Link to comment Share on other sites More sharing options...
HackPerception Posted October 16, 2017 Share Posted October 16, 2017 , I'm looking into this. Can you please PM me your initialization script so we can try to reproduce? Thanks :) Link to comment Share on other sites More sharing options...
dario Posted October 29, 2017 Share Posted October 29, 2017 I believe this may have been addressed in 2017.2 or 2017.3 - I would say this is a Unity Editor issue (does it happen with standalone builds?) and would check known issues lists with each Unity release. Link to comment Share on other sites More sharing options...
MatijaM Posted October 31, 2017 Author Share Posted October 31, 2017 Yes, its only an issue in the Editor, the game works fine with the standalone Link to comment Share on other sites More sharing options...
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