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interference between vr rooms due to the sensors


Mariner24
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Hi all, We are in the process of opening a vr arcade in our town and are running into some interference between rooms with the sensors being to close to each other. At the moment our rooms are separated by pop-up tents. Is there any barrier that I can incase  the cubes in that would contain the connection to just the designated space? Thanks forany suggestions.

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A thick curtain would likely work. You want something that will absorb the IR light rather than reflect it or allow it to filter through. You'll want the barrier to be taller than the base station mounts and go all the way down to the floor to completely obscure errant signals.

Thank you!

-John C

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Hi John, can you answer some questions about VIVE ARCADE?


wrote:



A thick curtain would likely work. You want something that will absorb the IR light rather than reflect it or allow it to filter through. You'll want the barrier to be taller than the base station mounts and go all the way down to the floor to completely obscure errant signals.


Thank you!

-John C

 

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, The two can work together - albeit they are separate launchers and entirely separate services. Viveport offers both monthly and hourly licensing whereas Springboard only allows monthly access.

 

An advantage of Viveport is that it will enable you to access a catalog of hundreds of opt-in titles on-demand due to it's hourly licensing. Viveport Arcade is still in early beta. If you have more specific questions, feel free to post them here and we can work to get a few of them solved. There are many team members currently traveling due to GDC however so responses are delayed. 

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