Mariner24 Posted March 12, 2018 Posted March 12, 2018 Hi all, We are in the process of opening a vr arcade in our town and are running into some interference between rooms with the sensors being to close to each other. At the moment our rooms are separated by pop-up tents. Is there any barrier that I can incase the cubes in that would contain the connection to just the designated space? Thanks forany suggestions.
Synthesis Posted March 12, 2018 Posted March 12, 2018 A thick curtain would likely work. You want something that will absorb the IR light rather than reflect it or allow it to filter through. You'll want the barrier to be taller than the base station mounts and go all the way down to the floor to completely obscure errant signals.Thank you! -John C
Mariner24 Posted March 14, 2018 Author Posted March 14, 2018 Hi John, can you answer some questions about VIVE ARCADE? wrote: A thick curtain would likely work. You want something that will absorb the IR light rather than reflect it or allow it to filter through. You'll want the barrier to be taller than the base station mounts and go all the way down to the floor to completely obscure errant signals. Thank you! -John C
Synthesis Posted March 14, 2018 Posted March 14, 2018 I can certainly try. What kinds of questions do you have?Thank you! -John C
Mariner24 Posted March 15, 2018 Author Posted March 15, 2018 wellfirst off Springboard vs Vive Arcade? Do I need to choose one, or can they work together. Are they duplicate services? Also, is there anyone at Vive that can talkme through this process
HackPerception Posted March 15, 2018 Posted March 15, 2018 , The two can work together - albeit they are separate launchers and entirely separate services. Viveport offers both monthly and hourly licensing whereas Springboard only allows monthly access. An advantage of Viveport is that it will enable you to access a catalog of hundreds of opt-in titles on-demand due to it's hourly licensing. Viveport Arcade is still in early beta. If you have more specific questions, feel free to post them here and we can work to get a few of them solved. There are many team members currently traveling due to GDC however so responses are delayed.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.