DaKenpachi Posted August 23, 2018 Posted August 23, 2018 Hi, I also had the problem of not being able to access the vive pro dual cam recently. After Rolling Back to Steam VR v1527117754 (the hotfix - as suggested here) it worked: It works everywhere: The 0.7.5.0 Standalone, in Unity, even in an older Unreal Project where I just inserted and tested the Unreal Plugin. Except for one project: the one Unreal project I´m currently working on! -.- There if I start any level (eg. my own / the sample level from SRWorks / the Persistant Level from SRWorks Experience Content) the camera feed is there, but it´s way too dark (Almost black)! And afterwards ist stays dark, no matter which application I start!! It only gets back to normal if I close SteamVR, restart the Vive Link Box, then restart SteamVR.
DaKenpachi Posted August 23, 2018 Author Posted August 23, 2018 If I check the camera settings with the sample-CameraControl.exe while it´s dark, all settings seem to be default (see attached txt file). So this can´t be the reason. If I replace the Plugin folders RuntimeMeshLoader, SRWorks and SRWorks_Experience in my project´s Plugins directory with their default equivalents (from the SRWorks zip file), it does not change anything. So a corrupted plugin can´t be the reason. Note: Im working with UE 4.20.1 and SRWorks 0.7.5.0.
DaKenpachi Posted August 24, 2018 Author Posted August 24, 2018 Ok it looks like the SRWorks Plugin has some kind of interference with another plugin I wrote myself. But I wonder how this can happen! In my Plugin (see github) I do nothing else than importing the LibRealsense. So I never access anything from SRWorks, not even something from OpenCv etc. Plus - I don´t have anything from my Realsense Plugin within my Level!!! Just having both Plugins enabled in the Project settings is enough to cause this error.... Developers of SRWorks - how can this be??? =/
liyi_zheng Posted August 28, 2018 Posted August 28, 2018 please check line 21 of My_UE_RealsensePlugin-master\Source\RealSensePlugin\Private\RealSenseModule.cpp. your function will be called when loading module and change camera settings.
DaKenpachi Posted August 28, 2018 Author Posted August 28, 2018 AH thanks you are right - the realsense camera is opened even if I dont use any asset of the plugin. I´m still a bit confused why opening the Realsense camera changes settings of the vive pro camera though...
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