Netvr Posted October 3, 2018 Posted October 3, 2018 Hello, everyone! I use last version of steamVR asset. There is an input system which use JSON files for actions and bindings. I have a problem after build my application coudn't find previously added actions. In editor mode everything is ok. JSON files copys to build folder correctly. In the "binding UI" site also isn't added actions for my app. Please, help me to find a reason of this behaviour.
EduardoAnies Posted October 11, 2018 Posted October 11, 2018 I have also the same problem of "Netvr", please help!!, The binding works only in debug mode!
rohk Posted October 12, 2018 Posted October 12, 2018 We have the same issue here: After building our app: - the build is not working properly (controllers not displayed/used) and log contains tons of errors - unity editor's log tells us he cannot find actions.json and the app is also broken inside the Editor (no controller displayed, no interactions, errors in log). Please advise a workaround to be able to build and use the app , thanks :)
EduardoAnies Posted October 12, 2018 Posted October 12, 2018 Hi guys, I just received an answer in the Unity Asset Store: "Have you replaced your default bindings? Those get copied into your release directory on build and are what users will use by default. While in the SteamVR Input window in Unity click the "open binding ui" button. From there click the binding you want and then click the "Replace default binding" button. Do this for all controllers you support then make a new build."
Recommended Posts
Archived
This topic is now archived and is closed to further replies.