dario Posted November 12, 2018 Share Posted November 12, 2018 Some notes based from release notes: (release notes in docs download - note that it's 7 downloads now) Added the options to initialize individual modules in the Unity inspector. (check out the new AI module) Add a new AI Vision module, recognizing ceiling, floor, wall, chair, table and bed, to have application understand your surroundings so as to seamlessly mix real and digital in a natural life style of interaction. Added 3D segmentation with bounding box and annotation: - Added New Chaperone sample: human detection chaperone running in the background as an overlay: - Added a Tile Drawer sample: place tiles on a specified plane and the effect of Depth Occlusion application. Enhance Depth collider mesh with hole filling mode (default setting is enabled): Please see the complete release notes and known issue(s) as well as all the latest downloads over at: https://developer.vive.com/resources/knowledgebase/vive-srworks-sdk/ Link to comment Share on other sites More sharing options...
Adam Kane Posted December 4, 2018 Share Posted December 4, 2018 Hello, What version of Unity is the SRWorks Experience project most compatible with? In a different project, I'm getting a ViveSR_API DLL not found exception, so I'm thinking to test that I can run a clean version of the experience project before digging deeper. Thanks, Adam Link to comment Share on other sites More sharing options...
dario Posted January 23, 2019 Author Share Posted January 23, 2019 Try Unity 2018.2 and see if creating a new project to avoid any dll loading issues. Link to comment Share on other sites More sharing options...
tony03160 Posted March 21, 2019 Share Posted March 21, 2019 I have the problem useing SRWorks SDK~~ When i play the unity will broken and Crash Spec: - Window10 - Unity 2017.1.5 & 2017.4.11 - SteamVR Plugin 1.2.3 - SRWorks- 0.8.0.2 - CPU i7, GTX 1080, Driver 419.35 Link to comment Share on other sites More sharing options...
JacquiwithaQ Posted March 29, 2019 Share Posted March 29, 2019 I've gotten the demo scenes all working for me, but I don't know how to use (or even turn on) the human-detection chaperone. I see the human model in the package, but I don't see it used anywhere. Can anyone help or tell me where to look? Link to comment Share on other sites More sharing options...
liyi_zheng Posted April 2, 2019 Share Posted April 2, 2019 Hi JacquiwithaQ, Since the chaperone is an overlay program and not a scene program, user need to turn "Virtual Reality Supported" off and ensure it would not be turned on by SteamVR. Link to comment Share on other sites More sharing options...
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