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SRWorks SDK updated to v0.8.0.2 !


dario
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Some notes based from release notes:  (release notes in docs download - note that it's 7 downloads now)

 

Added the options to initialize individual modules in the Unity inspector.  (check out the new AI module)

 

 

Add a new AI Vision module, recognizing ceiling, floor, wall, chair, table and bed, to have application understand your surroundings so as to seamlessly mix real and digital in a natural life style of interaction. 

 

 

 Added 3D segmentation with bounding box and annotation:

 

 

- Added New Chaperone sample: human detection chaperone running in the background as an overlay:

 

 

 

 

- Added  a Tile Drawer sample: place tiles on a specified plane and the effect of Depth Occlusion application.

 

Enhance Depth collider mesh with hole filling mode (default setting is enabled):

 

Please see the complete release notes and known issue(s) as well as all the latest downloads over at:

 

https://developer.vive.com/resources/knowledgebase/vive-srworks-sdk/

 

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  • 3 weeks later...

Hello,

 

What version of Unity is the SRWorks Experience project most compatible with?

 

In a different project, I'm getting a ViveSR_API DLL not found exception, so I'm thinking to test that I can run a clean version of the experience project before digging deeper.

 

 

Thanks,
Adam

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