zappyjohn Posted December 8, 2018 Share Posted December 8, 2018 Recently the tracking on my controller and headset for my HTC Vive has been a little out of wack. When I go to play a game, the controllers, as I am holding them in place, will fly out of my hand in game. And my headset (field of view) will do the exact same. I have read many other forum posts and watched many videos but to no avail. I am at a loss and I need help. There is no reflective metal that I can see in my room that would interfere with the cameras and even if there was I haven't added anything to my room up to today and they were working fine up till now. Any help is greatly appreciated, thank you. Link to comment Share on other sites More sharing options...
HackPerception Posted December 11, 2018 Share Posted December 11, 2018 This typically indicates 1 of 2 things. A reflection issue. You can typically correlate the behavior when facing a specific direction or if the controls fly in a specific direction. The system uses IR light so it's not a 1:1 between what's reflective in visible light vs what's reflective in IR spectrum so it can actually be a pain to debug a reflection. shows how you can use any simple flashlight such as that on a phone to detect reflective surfaces. USB Bandwidth issues Try swapping which USB port the Vive is plugged into Disable the onboard camera via the SteamVR settings panel. Disabling the cameras is a fix for alot of similar issues. Link to comment Share on other sites More sharing options...
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