Hollowhead Posted February 20, 2019 Share Posted February 20, 2019 Within Unity apps: Repeatedly teleporting on sloped terrain sometimes result in the user becoming lopsided. It's very disorienting. I sometimes find myself sideways when trying to navigate terrain which has hills or mountains and I cannot fix the situation by teleporting to more even terrain. Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted February 25, 2019 Share Posted February 25, 2019 Could you provide more detailed information? Are you able to reproduce in example scene(4.Teleport)? Which version of VIU, Unity and which version of the SDK(Oculus or SteamVR)? Is it 100% reproducible? Any reproduce steps? Link to comment Share on other sites More sharing options...
Hollowhead Posted March 6, 2019 Author Share Posted March 6, 2019 Thank you for your response. Sorry, for the delay in responding to your post. For the benefit of everyone else who might experience this same problem in the future, my particular app had a rigidbody attached to the game object which was the parent of the camera. I froze the rotation of the parent game object at the X and Z axis and solved the problem that way. Link to comment Share on other sites More sharing options...
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