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[Time Sensitive] Unity XR Inputs for Vive stopped working after adding SteamVR and/or VIVE Input Uti


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I've been using the Unity input bindings to interface with the Vive controls, with great success, for months.


Recently, to allow for supporting the Vive trackers, I downloaded SteamVR and the VIVE Input Utility Unity plugin, and now none of the Inputs will register. I'm using the standard Unity input joystick axes.


I know very little about these new SteamVR Input bindings and have been avoiding them for consistency. Now, I need to figure out how to bypass the Input bindings, as I can't confirm whether the inputs will be the same on the client's machine.


Hasty responses are very much appreciated. Thank you


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