dsitnick Posted March 22, 2019 Posted March 22, 2019 I've been using the Unity input bindings to interface with the Vive controls, with great success, for months. Recently, to allow for supporting the Vive trackers, I downloaded SteamVR and the VIVE Input Utility Unity plugin, and now none of the Inputs will register. I'm using the standard Unity input joystick axes. I know very little about these new SteamVR Input bindings and have been avoiding them for consistency. Now, I need to figure out how to bypass the Input bindings, as I can't confirm whether the inputs will be the same on the client's machine. Hasty responses are very much appreciated. Thank you
dario Posted March 26, 2019 Posted March 26, 2019 , Try the following when using the Vive Input Utility (VIU): https://github.com/ViveSoftware/ViveInputUtility-Unity/wiki/SteamVR-Input-System-Compatibility
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