1128 Posted July 9, 2019 Posted July 9, 2019 i have simple script attached to a gameobject, the function "controllerLoadedHandler" is not at all invoking void OnEnable(){#if UNITY_EDITORWaveVR_ControllerLoader.onControllerModelLoaded += controllerLoadedHandler;#endif} void OnDisable(){#if UNITY_EDITORWaveVR_ControllerLoader.onControllerModelLoaded -= controllerLoadedHandler;#endif} void controllerLoadedHandler(GameObject go){Debug.Log("---------------------------controllerLoadedHandler : " + go.name);} ( tag added by moderator)
Recommended Posts
Archived
This topic is now archived and is closed to further replies.