Jump to content

UE4 z-fighting


Recommended Posts

Hi,everybody,there's any guidance on reducing z-fighting ?  Depth buffering accuracy is very low on focus.  I'm trying to modify r.gbufferformat, it didn't work.I don't want to separate faces that will increase drawcall.

( - tag added by moderator)

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Create New...