LGW_DesertEagle_PWN Posted July 12, 2019 Share Posted July 12, 2019 Title says it all. Is there a way to install the plugin to my Unreal C++ project without copying the ThirdParty libs to the Engine directory? When I copy the ViveHandTracking source folder under ThirdParty (i.e. <PROJECT>/Source/ThirdParty/ViveHandTracking) and copy the ViveHandTracking plugin folder to my project Plugins folder (<PROJECT>/Plugins/ViveHandTracking) I get the following build error (after wiping temp files, regenerating the .sln and attempting a rebuild): Anyone see what is causing this to fail? It doesn't seem to be building properly even though the local machine path to the .dll is: "<PROJECT>/Source/ThirdParty/ViveHandTracking/libs/aristo_interface.dll". Any help? Link to comment Share on other sites More sharing options...
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